I have a cylinder with a seperate face. When I unwrap the cylinder I want this face to get the same UVs than the underlying face. But what I get in the UV editor is the seperate face next to the cylinder UVs.
Is there a automated way to achive what I want?
On the left side you see what I get when I use the normal unwrap function. On the right is the result what I want which is manually edited by scaling, and moving the uvs. But because I gonna have a lot of this faces I want an automated way.
I hope you can help me!