I need a little help regarding VideoTexture
I am rendering a scene from a specified camera and assigning the image to texture channel “0”
In the next frame I want to get the rendered image from the channel “0” and assign it to texture channel “1”
Basically I need the image from the previously rendered frame.
So the question is - Is it possible to do that without rendering the image to hard drive and then getting it back to game.
Saving file really slowing things down so is not an option for me.
Perhaps there is a way to access the Videotexture buffer and fetch it from there to texture channel?