Need help with Weight Painting

Hey, Could you help me to figure out, the way to weight paint something that inside the mesh. As example I have a model, I am using Autorig for rigging, so i cant have the loose parts, all mesh have to be connected, but I do have a teeth inside the body mesh, is there any way around to mask the face and only work with the teeth and tongue/move it to different layer or something that could help with workflow. I was looking for answer, but couldn’t find anything useful :frowning:

Go to edit mode and select vertices that you want to edit (inner mouth, teeth, tongue etc). In weight paint mode press Vertex selection masking button (hot key V):

modeling-meshes-weight-paint-select

Also you can hide poligons in edit mode and then in weight painting mode with pressed Vertex selection masking button these poligons will be hidden.

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Thank you my friend, also I found that thingy over here, could I just transfer weight between the different weight groups?

3

it worked, but it wont let me paint it

This is for copiyng vertex groups to selected objects (tho vertex index should be same for both active and selected objects).

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U should paint with Vertex selecteion masking (VSM) button pressed on and veritces should be selected. Try press A to select all vetices in VSM mode. :slight_smile:
Here is article
http://builder.openhmd.net/blender-hmd-viewport-temp/sculpt_paint/painting/weight_paint/hide_mask.html

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it worked! Thank you, god bless :pray:

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also one last question, is it possible to transfer weight from this group, to other ones?

p.s nvm, i found the way around, since its autorig, I just renamed it, and its automatically did everything :smiley: