Need help :-)

I am working on this scene: a table, a chess set on top of it
and all this in a round room.
my problem us u cant get the room to look round in the rendered image.
here is the image: www.yevrey.com/refael/the_room.jpg
and here is the blend file: www.yevrey.com/refael/pawn.blend

oh, and by the way if somebody can please help me find
a beter texture for the wall, i wil be very thankfull :slight_smile:

It looks round to me, though it also looks like the room is perhaps a bit too large.

Two possibilities as to why the room doesn’t always appear round.

  1. The texture in use is stretched in odd ways.
  2. You can’t tell the room is round because there are no shadows, and, more so, you can’t see where the wall connects to the floor/ceiling. Nothing to compair against to define a shape. Try maybe moving the wall back some, or even moving the whole camera back some.

I looked at your blend-file. First of all, the dimensions are not correct - the scene is way too large. I saw that you had to correct the ‘clip end’ setting of your camera just to see your scene - and the scene was not aligned properly (if you press ‘7’ on the numpad, you should see the scene from above, but that’s a matter of taste, I guess :wink:

I agree with camel, you have to show more details to the viewer to give an impression of your room. I played around a few minutes and now it looks this way:
http://www.thoro.de/images/blender/pawn_room.jpg

I hope this helps - by the way, chess sets seem to replace our good old chrome spheres :smiley:

Thorsten

Thoro exactly what I was talking about.

planetshein if you wanted more focus on the chess board, from a position similar to that thoro shows, you could move the camera closer to the table, and over top some, and just off the edge of the table show some floor and then where the wall connects with it so you can see the curve of the wall.

like this: :smiley:
http://www.thoro.de/images/blender/pawn_room2.jpg

Haha, exactly it. That puts the more emphasis on the chess set, and you can still see the shape of the room while maintaining that focus on the chess set you had originally.

Ok, I got the solution now :slight_smile:
Thank you all guys! :slight_smile:

Ok, here it is after some amount of work
www.yevrey.com/refael/the_room.jpg
blend file: www.yevrey.com/refael/pawn.blend
The room looks almost round, but i cant get the textures right, need help :slight_smile:
And now I noticed that the knight is somehow darker from the rest of figures??!!? Does some body knows why?

Ok, after a lot of hard work I finally got the floor textures right,
or at least I hope so :slight_smile:
http://www.yevrey.com/refael/room2.jpg
http://www.yevrey.com/refael/pawn2.blend
and here is the textures of the floor if somebody interested:
http://www.yevrey.com/refael/marble09.jpg
http://www.yevrey.com/refael/tiles.jpg

And I still have no idea what to do with the wall :frowning:
I just cant get the right texture…
I tried googling for it…
tried making it myself…
nothing helps :frowning:

why dont u build it a brick at a time , what i doo and comes out pretty nice.

why dont u build it a brick at a time , what i doo and comes out pretty nice.

You have got to be kidding me :slight_smile:
I have no idea evn how to start doing it!
The wall is supposed to be round, and therefor every brick would have to
have a different angle of “roundness”…

I like building with bricks

trust me its easy just need to make one curved brock of the right angle the start stacking baby :). if you wont do that atr least getter a better brick texture. ur modelling is good.

ur texturing neeeds work :slight_smile:

Use higher res textures for the wall, and it would be nice to give some hint that the table is above the floor and doesn’t look like it’s on top of it.

Use higher res textures for the wall, and it would be nice to give some hint that the table is above the floor and doesn’t look like it’s on top of it.

I know that i higher resolution texture
would work, but where do I get one?
I goggled for it for hours, with no sucsses.

the basic thing is to shrink the size of it in blender, use the repeat button for it and perhaps map it to a cylinder. That way it’ll look higher-res.

I tried it, it does not look good, cuz’ the texture is not tileable,
and I could not find tileable texture :frowning:

Here it is after another amount f work.
Can somebody help me in getting the moon more round?
from some unknown reason it is not.
I set smooth, I even tried subserf, nothing helps… :frowning:
www.yevrey.com/refael/room.png

Textures look a little better, what did you use for the moon, default circle, UVsphere?

Yes Kansas_15, a regular plain old simple UV sphere.