I’ve imported an .obj file into Blender but the mesh has extra vertices everywhere and I need a clean mesh like if I created it in blender. The original file is a max file. Is there any way to get it from max to blender without dividing the geometry?
Is there a way to import max files into Blender so they can be edited like native .blend files?
Is there a way to remove the extra vertices in my image so I have a clean topology. Removing them one by one is not an option as it’s too time consuming.
I’m assuming that the holes were made by boolean operations, in which case, Blender won’t clean those up. That’s quite a mess to clean up, and not sure how I could offer advise wihtout seeing the rest of the topology.
Removing them one by one is not an option as it’s too time consuming.
There’s no such thing as a magic bullet that solves all your problems, you’ve got a messy mesh so just get down and clean it up, saying its too much is frankly nonsense. For a lot of that mesh just looking at it using the F / skin edges tool from blender 2.49 (there is an addon for 2.55) could fix a lot of the major areas once you’ve deleted the stray vertices.
Is it symetrical? - if so delete half or 3/4 depending on the symetry, fix that and duplicate the corrected mesh. Try the Tris to Quads command but this is dumb and will not fix it all and may join tris where you don’t want them joined.
Thanks ajm, yes it’s a mess alright and it does have a boolean on the areas with holes.
Thanks Richard. I know it’s possible to clean up but there’s a short deadline on the project so it may not be practical, especially with the boolean areas.
Thanks, yes most of it is symmetrical so I plan to use the mirror modifier with this.
What I really was really wondering if: 1) Is there a way to import max files into Blender so they can be edited like native .blend files?
I know it’s a long shot, but is there a plug-in to allow max meshes to import natively into Blender so the geometry was not all separate polys?