When moving the character with the camera, the textures jump. How do I fix this so it doesn’t jump?:spin:
the textures jump
? explain more
How did you apply the textures ? Have you set the texture mapping coordinates to use your object UVs ?
Textures jump when smooth shading is on. I sculpted the grid so it has hills. When moving the camera in fly navigation the mesh/textures jump into place like if it was an Ngon. Triangulate and also leaving it as a square has the same response. There are no modifiers on the plane I’m working with.
I don’t think I’ll be able to help you, but someone more experienced might if you post your blend file! You can upload it to Dropbox or pasteall and then put a link in your post