So I’ve been into blender for a while always getting so much help from You guys, so there’s another thing I have problem with.
It’s baking Ambient Occlusion for models made out of circles - basically circle shape.
I attached picture to show what’s the problem.
When I’m baking an AO for a bottle, it kinda makes these darker lines along it…on the spots where edges are.
I used 32 vertex circle and made bottle out of it.
I tried adding more loop cuts but same effect.
I’m using AO bake with margin set to 4, Raytrace gather, distance 1 and samples set to 15.
Is there any other settings or way of fixing it?
I’ve tried fixing this AO in Photoshop, but it’s damn irritating to make shading smooth and making right texture.
I would really appreciate answers!
Bottle.blend (689 KB)