Ok, my main goal in using blender is to integrate basic 3d objects with live action footage. I have successfully tracked several scenes and have insured that whatever 3d models created appear to be ‘stuck’ with the footage I have shot. I’ve ran through many tutorials but none of them ever complete the entire process of rendering usable passes to be used in applications such as after effects. So I was wondering if anyone out there is aware of any good tutorials that cover the integration of 3d with live action footage from beginning to end (preferably with the use of cycles.) I’ve done a few tutorials where I can sort of tinker with the shadows and ambient occlusion and what not within blender, but I really just need some kind of workflow to get my objects,shadows and ambient occlusion in their own image sequences so I can edit them later in after effects.
Tutorials, pics of node setups that show how to integrate models with a video background or whatever tips are all welcome. Thanks a bunch.