Need Master Bone advice plus general rigging advice

Hi,
I’m making an educational character, just to keep using the various skills involved in making one.

http://uploader.polorix.net//files/366/Screenshot.png

Anyway, can you possibly take a look at this please?

http://uploader.polorix.net//files/366/cert3.blend

My most specific question is how do I make the newly added master bone (selected in pic) move the character around…but also if you think my rig really sucks in some ways please say about it, so I can try other things.

Or if you can suggest an area of rigging I could practise, that would be good.
Rigging bores me to be honest, compared to modeling and animating. I wish it were simpler, or my skills more adequete already! :wink:

Cheers!
Howard

howardd,

This page, from the BSOD documentation describes the master bone and how to create it.

http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Final_rig_adjustments

Hi OBI_Ron
That tutorial is the basis for all my rigging know how, but the rig there doesn’t work with this model as-is.

Make it the first bone you add (Root Bone) so all subsequent bones are in a child-heirarchy of that bone. Or you can manually rearrange all your bones to be sequentially children of the bone you’re using now.

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Ok Thanks.