Need Randomness in Particle System!

I’m not really a newbie, but blender is like a dozen applications in one place so sometimes I just lose the overview and then I feel like a newbie nevertheless…

Achieved so far:
An animated particle system, emitting 80 spheres via duplivert.
So I have a screen full of red spheres that all look the same.

What I want to get:
Spheres of different sizes, different colors (different hue, not just random rgb, I just want fully saturated colors)

Is there already a way I can randomize this attributes of each sphere in the particle system?
If not, can a python script help?

As a last resort: How can I convert the particle system to a mesh? (ATL-C didn’t help…)

It’s just for a still image, so animation isn’t really needed to work here.

not sure if it’ll help (i’m pretty new using the patch) but i noticed in jahka’s particle patch you can select faces, verts and lines of the particles and even put them in softbody. this might mean that the particles can be meshes…there is a random factor there but i didn’t see anything about hue changing…

why don’t you check it out?

Don’t ask me how, because I don’t know, but it’s possible to make with Python.
Aye! :eyebrowlift2:

NinaMaya, if you use jahka’s new particles patch from graphicall.org or blenderbuilds.com, you can choose visualisation->group, and then type in an object group (to make a group, select your objects and press Ctrl-G). Now press random, and Blender will choose randomly from the group’s members. Of course, this relies on you creating many materials, though the script here may help.