I have a set of eyes and eye brows done with bezier curves. I have an upload of the eyes so you can see how they are.
I like how shape keys work, easy to create and give good results for bezier. The problem is once I get one eye looking good, in order to make the other eye do the same thing, I have move around the curves on that as eye as well, starting all over again and it never turns out like the first one.
It seems that the mirror feature with shape keys only work when the mesh is all one piece, this doesnt apply for me.
an armature rig requires a mesh to work well with weight paint and still wont yield as good of results as shape keys.
Is there any way of mirroring the bezier from one eye to another, without using the mirror modifyer? (the eyes will not always be exactly the same on both sides for all expressions)
I appreciate any suggestions