Hello, I’ve only been using Blender for a couple months now and new to 3D in general so I am still trying to understand a lot of things, especially on the general workflow of things. I’m having a real problem with my scenes once I get them further along, to a point where trying to make changes is a nightmare.
For example, my entry for last weeks competition had about 1m polys, 2 cloth physics, smoke physics, about 5 particle systems, a manuel bastioni IK rig, 5 or so lights, couple dozen objects and tons of textures/matierals… So at that point trying to do anything in the scene is impossible, even moving small objects. I have to move them to an empty layer first to do anything at all.
So how do you handle this? Is this where render layers and compositing comes into play? Should I be separating these things into individual renders and then combining them in the compositor? Should I not have everything put together in my scene and just render it?
I feel like I am doing something wrong here, because even my lesser of scenes get horribly slow after towards the end and I just think I must be doing something wrong. Please, any insight is appreciated.