I really need some advice/help.
I am working on a game project and i need to get to a point with my modelling knowledge where, given enough time and patience, i can create decent, professional environments.
Our game project’s first level is a dungeon. and i want to use this thread to build a great looking dungeon level fit for a game. so i can be confident in what approach to take, just to make sure im on the right track.
Here are the areas im struggling in so far.
- Modelling/Sculpting a Rocky/stony wall face like the picture below.
1.a) I had limited success by sculpting out the wall, and creating a normal map for the low-poly version, it kind of worked but as its one of my first attempts at sculpting it wasn’t great. I still have alot to learn about how to make this transition via normal maps look good. any tutorials that touch on something like this?
1.b) How would i, using sculpting, normal maps, and low poly versions, create a convincing tileable stone wall face?
1.c) I tried the Nvidia Photoshop normal map tools but it really didnt work very well with the images i used. any advice about this?