There is a tutorial out there, for rigging the wheel of a car, it is for Bl 2.5 but
in the latest (from this morning) I get some strange behavior.
I include three pictures, the first shows the partially prepared model with two
bones of a car_rig.
the big box is parented to the ‘base’ bone (works nice)
the right frontwheel is parented to the second bone BFwheel.R (works nice)
the white part of the wheel is done by rotating in y direction BFwheel.R OK so far
Parent bone of BFwheel.R is base and indeed if I move the base, the box as well as the second bone with weel moves OK
Now the tutorial says: make a boneconstraint to let the wheelbone rotate in y direction if
the base bone moves in x direction .
And now the strange behavior to be seen in picture 2 and 3 …
If the BFwheel.R gets its target base, the bone and wheel rotate???
What am I missing?
By the way, knowing that this strange rotation will happen and rotating the wheel (and bone) I once got what I wanted