I got some issues with reflections. At the moment the fake reflection input in coordinates only work when the object is being rotated/moved, but if it is parented to the camera ,nothing happens anymore.
I just want it to act the same like when its not connected to camera.
Please check the .blend.
Select the cylinder and rotate it > Reflection works.
Select the camera and rotate it > No more reflection.
How would I make it reflect even if it is parented to camera? Any shader,or node, or anything…Please help me on this, I cant find a way to make it work.
ref.blend (576 KB)