So I’m getting into modeling lately for a project. We want to enter a game into a competition and ended up choosing 3d in the spec. I know a lot of the technical stuff about 3d production and how it fits in with programming, however, I’ve decided to try to do some actual 3d assets myself, and have a fear that my meshes are very “inefficient”, I’ve heard so much stuff all around about how to model low poly, such as “start with a box, and keep extruding”, but also came across some material online advocating “redirecting the geometry” or something as well. The method I’ve been using is using cylinders, connecting them with a lot of alt+m, and a lot of “s” and “g”. Here are some other questions I have:
For low poly models, is extruding the last edge loops on clothing to give them depth best practice?
If a model has clothes, is it a good idea to join the clothes with the body and then delete the underlying body geometry?(better for animation?)
Are there any books/sites you could recommend for modeling for animation?
Also, it would help a lot if you could look at specific parts of my model and tell me what I’m doing wrong/right.
lab_overseeer(UV Mapped).blend (520 KB)