Hi, I need to bake out an image texture from shader editor. I have created two noise maps to be used as mask, both the noise maps have seperate UV on the same object. Whenever I bake it via Emit node, the noise texture gets messed up. I am also attaching a blend file and a mask texture file here. Please help.
https://drive.google.com/drive/folders/1nEJkbOeNGjfSzz5p_Ji3MCm78nM6NtYx?usp=sharing
Thanks