When I was joining some objects into one mesh, I exported it to Ogre with the script and it was tilted over at a weird angle.
I went back to the scene and indeed I noticed the Rotation X,Y,Z were off even though it looked straight in the view window. I changed it back to 0,0,0 and yup, it was tilted over just like in Ogre.
So my question is, how do I re-rotate the mesh in the scene so at 0,0,0, if will again be straight in my scene, and in my export.
Thanks!