Need to re-rotate object in 3-D space

When I was joining some objects into one mesh, I exported it to Ogre with the script and it was tilted over at a weird angle.

I went back to the scene and indeed I noticed the Rotation X,Y,Z were off even though it looked straight in the view window. I changed it back to 0,0,0 and yup, it was tilted over just like in Ogre.

So my question is, how do I re-rotate the mesh in the scene so at 0,0,0, if will again be straight in my scene, and in my export.


while in object mode - Ctrl A - apply scale and rotation


You’d think after 8 cups of coffee I would have tried that :wink:

All of you in this forum that take the time to answer our NOOB questions rock!