I need to make a splash effect. Like something solid you drop in a liquid and splashes and then ripples…like throwing stones in pond.
Something is wrong with my fluid sim. settings but I can’t find out what. Maybe the whole thing is… I made a a domain with resolution 100, a lowpoly obstacle as the matrix of the splash, a solid cube obstacle for splashing and the inner part of the matrix is made separate object and assigned to fluid. But the simulation works like the fluid is overflowing from the matrix and nothing else. can help me please?
The matrix’s volume initialization is set to shell.