Guys, i don’t know if this is an appropriate place for this, but i need to figure out one small thing as soon as possible.
I’m completely new to blender’s rigging side and i really don’t have hours, to search for an answer on google (the answer may be simple though). So i would appreciate any help.
I have a character which is rigged. it’s a man and he’s bald (bought from turbosquid). And i need to parent a hair model (polygon mesh) to it’s heads bone or armature. So i cant figure out the constraint\parent thing, though i tried both (maybe not correctly).
Usually i like to figure out answer for myself, by searching tutors and articles, but this time the deadline is very tough and i literally don’t have a single free minute, so i would really appreciate any help. Thanks in advance.
I need to parent hair geometry to selected circle (if possible).