We are in the process of launching an online One Year 3D and Visual Effects training program utilizing Blender and could use your thoughts! After much debate, some 3D artists and I agreed that we wanted to take the leap into starting a formal higher education school with Blender as a main focus of the one year program. With the recent leaps and bounds that Blender is making, we’ve decided that it is the perfect time to launch our school. We are very excited to help grow Blender’s user base and launch the next-generation of creative artists.
For the last few months I have worked on getting our online training platform(learning management system) fleshed out and up-and-running. We are about 85% of the way to completion for launch and wanted to get your thoughts on the curriculum side. We have an outline in place for the curriculum but seeing as Blender is open source and is largely based around community, we’d love to get your thoughts to help us sculpt and refine our curriculum.
Seeing as it is a one year online program, we have 12 months to bring students through a full Blender curriculum consisting of:
We are focusing on a 12 month project-based curriculum with live instructor training sessions, assignments, group discussions, and portfolio projects. I’d love to get the community’s thoughts on what should be included in the curriculum. We are going through state licensure for the program and eventually accreditation.
Let us know your ideas and what you would like to see as part of the online curriculum. We’d like to find partners for student learning materials. We are also looking for volunteers to be a part of the advisory board. Anyone interested in teaching, feel free to also send me a message. I look forward to hearing your thoughts and ideas!