Hi. I actually don’t know the basic of modelling a building starting with wall. I need to know, did i use the right way to model the complex wall? for me, it seems hard to texture!! is it?
please share me some tips and helpful support for me!! I really need it!!! tell me if there any way to build complex wall that well-organized so it’ll be easy to texture!!
It looks ok to me. What’s the problem, is your texture getting squashed or stretched? If that is the case, use ‘object’ for map input. just make a cube, and in the map input buttons for your wall material, click ‘object’, and in the text field that is nearby, write the object name of the cube. ( case sensitive btw ). scale the cube in order to scale the texture, if needed.
ok… so, how about to make the UV map? should i mark the seam and then unwrap it all? well, i wonder of it coz this complex wall won’t fit in a UV map. The quality will be worst as there’s not enough spaces for the huge walls into one image like this!! any tips???