yeah do a video if you want, because I dont’ know how to do these other things either. But moment I got the pipe bends working but not the other stuff. like the slanted pipe down thingy. The lighting, well I know nothing about setting up the shaders in Blender to get the tunnels lighted, so I put a simple sun light in it the world but after putting my commander inside the tunnel, none of the the lighting is coming through the tunnels anymore but you can see the sun only outside the tunnels edges shining so no light is getting into the tunnels. So the whole thing is all black and very dark and grainy. and its in cycles mode and it looks awful, you can hardly see a thing.
I also need to put some big rooms in where the pipes lead into but I don’t even know how to do that with the pipes because if I del the face where the pipe leads into the room, it will just leave a huge massive hole in the wall. I don’t know enough knowledge about Blender yet to know how to do connecting pipes into big rooms without removing the whole wall because you have to remove the face in the room the pipe leads into so you can access it into the room. I’ve only joined the long straight pipes with the array. but the pipe bends I have left unjoined because they’re not quite sitting right. I did add a couple of double pipe bends using the array mirror function.
I had trouble also with trying to set down a Custom Curve path, using the curve modifier like what was shown with the Tunnels tutorial of the railroad track that Andrew did. but It wouldn’t curve the mesh, along the curve path, when I tried it even though I had inputted the path under object as Nubiscurve or something like that but would only move the curve anchor points. Still don’t know what went wrong or why the curve path with the curve modifier didn’t even affect the mesh. because once you add the curve path and set the curve modifier to the curve path, it is supposed to allow you in edit mode to then move those anchor points around to allow you to bend the mesh following those anchor points that you move. So I couldn’t get that part of his tutorial to work.
Yet if I can get this curve path thing to work, it will be very powerful allowing me to
shape the tunnels and stuff needed for the type of game I’m doing and styling the rooms…
But when trying to scaling up the Curve Path Anchor Points, it would scale it from BOTH ends
instead of scaling it from One end. and that’s probably why it didn’t want to work. puzzled.
because I don’t know how to scale it from only one end like shown in the tutorial, and I do
not know the behavior of this program very well to work out what’s going on with it.
I was also trying to do the curve path from the 3d Preview Window, instead of the top down 2d
window, but maybe just maybe the Curve Modifiers dont work in that particular window. it might
explain why the curve anchor scaling sent the anchors all gonig straight up into the air
instead of scaling up all along the mesh. Maybe the settings have to be set on LOCAL
instead of global…
.Blender has been a difficult program to try to work with because of all these many keybaord shortcuts to try to memorize. so progress with it has been very slow…