I’ve started to model a rim for a chop I’m doing with Photoshop. However I’ve some normals that I can’t get right. I’ve tried flipping normals (Ctrl+N). But everytime the other end of the spoke turns right, but the other one flips wrong.
Every kind of help much appreciated!
Here’s a pic of it.
And here’s the blend file: http://www.netikka.net/kakeweb/samu/bmw_vanne_001.blend