Hi, guys, I’m sharing my latest, my most recent work of 2018.
In this case I worked more with blender and less with other programs.
Modeled almost everything in Blender, I also sculpted a bit with blender tools.
Fine sculpture on Zbrush of course.
Smoke simulation with Blender.
Textured in substance painter.
Fabric dynamics in Marvelous.
Rendering in Cycles CPU! under noraml maps !.
Composition and color treatment in AfterEfects.
I hope you like it, maybe make a second version in vray3 to be able to make performance comparisons.
Please excuse my English.
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thanks dotty.
I can not wait to what I can do with the hair in the future version 2.8, without a doubt the hair was one of the most difficult things to achieve.
I share two more images on textures and one of the wire.