Indeed, she is even going to have a background (egyptian style of course).
Now Ive just finished the topology. the texture is somewhat provisional since its colour is quite wrong (it seems an orange now that I look at it again) and the specular map isn’t done.
Next I will make sculpting. I’m planing on sculpting detailed face features, wrinkles and pores and making her more similar to Nefertiti.
Then I will do eyelashes and eyebrows, and finally props and background.
So right now it is just a simple mesh with a temporary texture.
Agree about the eyes, looks too flat in some way. Not sure if you’re aiming for a ultra-realistic model or a bit stylisch, but if it’s suppose to be the first one I think the shapes are a bit too sharp and characteristic. In any other case I would have criticism at all, great work!