Linked to my script is an Action actuator set on ‘Play’ for attacking. Upon initialisation the character should stand still, but instead it plays the attack animation once.
After trying to debug why this was happening I found a negative pulse from the python script was activating it. The script line is written as
There is definately nothing else triggering the actuator. There are several conditions for it to be played and none of them are met at startup.
Is this a feature or a bug?