The title says it all. The nearest neighbor vertices are moving when I move a vertext group. It is acting just like proportional editing, but proportional editing is disabled. Driving me nuts. I feel like it’s a bug but it’s probably just modeler error.
When you say vertex group, do you have vertices assigned to an actual vertex group, or are you just referring casually to a cluster of vertices?
Does your object have any modifiers ?
Attach your blend file and a screenshot showing which vertices you are moving
- It’s an actual vertex group.
- Subsurf 2
It’s related to the modifier. When I turn it off, the neighbors are unchanged. I think it’s just that my understanding of subsurf is wrong.
Attach your blend file
Now I feel it’s a bug, saved it as a new version, and it’s not doing it. Thank you for the quick responses!
In case you’re wondering, I’m making a faberge egg and I want to split the egg in two halves with a sine waveish shape between them. It’s looking good now. If it starts looking really good I’m going start a WIP. It’s going to be the first model I light with environment lighting.