# Neighborhood Stucco House

**URL:** <https://blenderartists.org/t/neighborhood-stucco-house/1535812>\
**Category:** Finished Projects\
**Tags:** octane-render, texturing, exteriorarchitecture\
**Created:** [June 24, 2024, 4:34am UTC](https://blenderartists.org/t/neighborhood-stucco-house/1535812 "2024-06-24T04:34:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![bainasaur](https://blenderartists.org/user_avatar/blenderartists.org/bainasaur/32/1270458_2.png) [@bainasaur](https://blenderartists.org/u/bainasaur)\
**Post date:** [June 24, 2024, 4:34am UTC](https://blenderartists.org/t/neighborhood-stucco-house/1535812/1 "2024-06-24T04:34:53Z")

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Add images

 ![r3](https://blenderartists.org/uploads/default/original/4X/7/8/e/78e1495217a1f2c36d1f832cc30b92ed533d24d0.jpeg)

Made with Octane\Blender, the house itself uses the cinema4d noise that comes with octane for bump mapping. A nice perk of using octane instead of cycles you get so many more noise types.

Used some megascans assets (flowers sidewalk) to save time. The tree on the left I made myself(speed tree, zbrush, sp, geo nodes) the other one is a preset from theGrove3d.

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**Author:** ![bainasaur](https://blenderartists.org/user_avatar/blenderartists.org/bainasaur/32/1270458_2.png) [@bainasaur](https://blenderartists.org/u/bainasaur)\
**Post date:** [June 24, 2024, 8:53pm UTC](https://blenderartists.org/t/neighborhood-stucco-house/1535812/2 "2024-06-24T20:53:07Z")

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![r4_AO](https://blenderartists.org/uploads/default/original/4X/8/0/6/806e6c85a5399a94939073c8ccbac23816e600a2.jpeg)  
ao pass

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [June 28, 2024, 10:15am UTC](https://blenderartists.org/t/neighborhood-stucco-house/1535812/3 "2024-06-28T10:15:54Z")

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I featured you on BlenderNation, have a great weekend!

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>
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