NETOPYR - short film production diary

Hey, everyone who happened to stumble upon!

I am developing another short film (previous ones can be seen here) and this time I decided to share some of work in progress stuff in one thread rather than creating numerous scattered posts.
It’s not really a strict production diary and I’m not going to reveal every detail about project but I will try to post more or less regularly and hopefully someone will find it interesting!

Alright, let’s do quick synopsis.
Short will be called Netopyr which is an old-fashioned name of “bat” in russian. It revolves around an armored truck and its driver whose responsibility is to deliver kvass barrel (popular eastern european brew) through a wasteland. Of course, other inhabitants also want that cargo because of those delicious worms living on a bottom of a barrel. Now, don’t be surprised. Back in a days there were numerous urban legends about creatures like worms, rats, roaches living on a bottom of barrels when kvass was sold on streets of ex-ussr contries.


So, environment is obviously pretty hostile and deformed after a strange war which caused a lot of transformations both with terrain and living things. No wonder that delivery trucks are fast and armored as there are a lot of land pirates trying to snitch any resources they can. And main plot revolves around one of such episodes.

I will not describe the actual plot for now, but I will share assets and some visual development of a short here.

Let’s start with inspiration. For several months I was brewingin my head some interesting ideas and concepts mostly based on my recent obsession with a WW1, paintings of such people as Mike Franchina, Mikhail Borulko, Simon Stalenhag and movies like Mad Max, Annihilation, Children of Men, The book of Eli etc. Based on these inspirations I started to gather lore and its habitants.

Board with some of the environment reference images.

Eventually, I settled with a grimm dark world with numerous remnants of a long but almost forgotten war inhabited by strange creatures scavanging scarse resources around area. But, there is an oasis area where grows a giant fungus tree (tree of souls in Avatar anyone?) which needs such nutrients as kvass.

I will share some more sneak peeks on lore and environment a bit later. Now, it’s time to show some of the assets I already created for a film.

First one, will be armored car of a main hero called “Netopyr”.


As a delivery type transportation it has to be fast, maneuverable and lightly armored. Its look is mainly inspired by WW1 era vehicles combined with buggy type suspension.



Netopyr is a specialized night expedition vehicle and for better orientation it utilizes night vision goggles. Also, due to a hazardous environment it’s covered with toxic fungus and mushrooms. Vehicle is modelled, rigged and rendered in Blender. Textured in Substance Painter.

Next stop was to make a rig and test suspension

It’s important to understand that even though I am moderately satisfied with current result it’s always a matter of change in future.

I think, it’s enough for today but there will be more soon. If you have any questions or ideas or critics feel free to post it here. Also, you may check my instagram and twitter where I will post more regularly with less text. But, if you are one of those weirdos who like to read stay here!

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Yesterday completed first enemy character even though I scheduled to make all vehicles first. It seems like I was just a bit tired of hard surface and wanted to create a humanoid character instead. Also I was itchy to test new addon human generator which worked perfect for such occasion. Got to say it produces quite decent results!

My main references for this character were Bebop (TNMT), Dex (Cyberpunk2077) and stereotypical Eastern European male citizen :slight_smile:

After creating a base body I made some tweaks with mesh, added blue “african” inspired paint on torso and finalized with neat cyberpunkish accesories and sweatpants.

Every character is always a matter of change during production but I am quite satisfied with how fast it turned to create this model!

Also, don’t forget to check my instagram where I share updates more frequently!

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I think it’s time to show a main hero character.
He was actually the first model I did as a proof of concept. It’s usually a great indicator if projects “clicks”, because if you get fatigued while making your hero asset than it’s going to be even worse in future. Luckily, I had a lot of fun making it.

My main goals were to somehow combine knight with a ww1 storm trooper with a steam punk nod to it. Even though it’s not an entirely unique concept I tried to make him interesting and different enough from what I’ve seen in the internet.

Initially Netopyr (main hero) was completely brown looking pretty close to reference images but eventually I decided to make some distinguishing features and turned his helmet, shoulderpad and mechanical arm into brass which made him appear more interesting in my opinion.

Next step was to rig and make test walk cycle for a character. Couldn’t resist to make a little presentation of it. Quickly gathered little scene which render in eevee. Interestingly I almost never use eevee except for some quick volume renders but in this scene it did a fairly good job I must say.

Even though I am pretty happy with the result it doesn’t mean that it’s 100% finished character. Some things are a matter of change of course.

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Rendered turntable of a “fat raider” guy. Also, almost finished modelling of his vehicle, so hopefully it will be ready somewhere during next week!

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I just wanted to make turntable of a new vehicle - auto rickshaw, but things got out of control. So, I ended up with a little scene in which I probably put way too much effort considering that it will be seen by like a dozen people max😅
Also, it’s the second time I decided to use eevee for rendering. In my opinion it’s OK, but there were nasty volume artifacts, so I had to turn some of those off. Oh, and it’s definitely not real time guys.

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An incredible amount of work here, I always admire people with this sort of work ethic. It is looking great, well done and keep it up :slight_smile:

oh, thanks! appreciate it!
More stuff will come along soon, so stay tuned I guess :slight_smile:

Hey everyone who stumbled upon for some reason!

Today I’m going to share last vehicle assets I currently have. To be more specific - two scooter bikes. Why “Vespa”? It just looks unusual and kind of funny for a gang of raiders.

I didn’t really have any specific references for them to be honest, so most of the ‘concepting’ was done straight during the actual modelling stage.
The only detail I kept in my mind was an air bomb shaped sidecar. And that’s about it!


Fun fact: the chinese text on front part translates literally as “chinese text”.

The second Vespa was done the same way. It is not having any complex geometry whatsoever. Main distinctive feature is its “hip” look with all those graffiti and neon underneath.

You can also notice a banner flag of the gang.

The raiders themselves are still work in progress. However, I can tell that they will combine different looks and styles in order to have quite a grotesque appearance. Because why not?

You might be surprised, but I also have instagram where you can follow updates more frequently!

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tuktuk_turntable

Hackerman’s autorickshaw turntable!

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Hey, everyone!

Being busy working on some commercial stuff these weeks. Still, found some time to work on another raider character who is in contrast to Hackerman more of a low tech guy.


He is in somewhat work in progress state (as any other asset), but I think I like the way he looks right now. Though, some incredibly boring weight correction work still waiting for me.

Btw, did anyone use voxel heat diffuse skinning in blender? Am I the only one getting wildly inconsistent results raging from excellent to not working at all?

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Didn’t post for quite a while as I was quite busy lately. However, I still made some progress in film development. It mainly concerns characters, though I also made a previz for act 1 which I am not going to share here, sorry :upside_down_face:
Alright, let me introduce a new character - lancer raider. They are the first wave attack type unit. Also, they carry explosive material on a tip of their spears for heavy armor penetration. However, survival after such impact is not guaranteed.

Some, detail renders.




There is actually much more to come soon. So, stay tuned those two and a half people who see this, I guess :grinning:
Oh, btw, previous character (dune raider) was discarded. I decided that he didn’t quite fit into a gang overall design code…

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Gooooood work, ИВАС.

Ok, next stop is an update of a main character’s armor. I decided to remake it a little bit and turn it into brass with some red accents for better visual contrast.

The waist area was completely remade. Some new elements were added like side armor, new belt, grenade, sword.

A bat order is just a fun little detail and little hint to Netopyr (‘bat’ in old-fashioned russian)

And don’t forget to check my instagram for more frequent updates!

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Did a little standoff scene between Netopyr and lancer raider. Not an actual sequence from a film though. Also, Netopyr is way over exaggerated here but it’s a good representation of an overall mood I think.

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A new showcase video of a last raider character - Bomberman.
He is specialized in explosive materials and provide technical support to other attack raiders like lancers.

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Oh woah the oranges pictures could make amazing wallpapers

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bomberman

Completed a Bomberman’s sidekick called Bomberbot.

Wanted to make him cute and likeble (look at reference board), even though he is carrying a six pack of mortar shells and powered by mushrooms. Dangerous!

Made a very simple rig since it’s not going to be animated that much, so only the most important controllers were added.