Network game variables

Hi all, i have a game i am making single and multiplayer.
i have a python question.

i am using scripts to get objects in other scenes, such as cube1

is there a way of having this set up so i can have 4 players running through one script?
otherwise i have to make a script which gets cube1, cube2, cube3
this is because i have overlay scenes such as a hud, map and menu.
I think there may be a way of doing getcurrentcontroller, but is there a way of using Gamelogic.“variablehere”??

Can anyone explain to me (and anyone in the blender game community) how to make a network game?
I dont mean like sockets etc (i am implementing wsag) but as in how to use the same overlay scenes for each player, but with different values
Not literally code by code, but an outline, like “make a variables database, and call from it for this, this and this”
check my blend on my site
link

I think what your saying is you want people to have their own HUD/map/enu etc. variables, which is simple, just don’t syncronise them over the network, if you don’t ever send those variables you shouldn’t have a problem, so for instance, player1 doesn’t send his health meter length to the host, he keeps to to himself and the host has is own one as well.

Thanks! i knew that, but i got so confused with how networking works!!
i need two identical scenes with object location and health etc being passed on!!!
Thanks again, it’s tricky with lots of python!

I know, I’m currently experimenting myself with network linking two blenders so people can simultanously edit something, so I know all about that.

Cheers anyway, what kind of scenario are you working on?
me fps:)

Well I’m doing a fps/rpg game project and I have a little side project to make this network addon for 2.5.