Networking in Blender using Wiretap's OSC

Everyone interested in networking in Blender (particuarly Nor.J) look at this link!! :o :o

http://selectparks.net/~julian/index.php?entry=entry050908-212057

Keith. 8)

Looks indeed really intresting. I just realised that the UDP version I’m working on has only problems in combination with blender and ID’s the way I do them as well that is keeps making socket errors while TCP work perfect.

No idea how I’m gonna fix that, but this website looks intresting to me. :smiley:

Don’t understand everysthing, but it looks to work !
I keep this link in my favorites for a further study…