Hi! I was never good with lighting and i need help badly. Where and how can I improve on this, besides taking reference from the real world? btw this is for a game and the ceiling is not suppose to be black, its white. I have 4 lamps ( Dist 16, Energy 0.8 ) and a Sun ( Dist 20, Energy 0.8 )
I haven’t really done this kind of thing in blender very much, but the ceiling thing looks like a problem I get in unreal sometimes when the lights are too close to a wall.
I’d have to futz around with it a lot, but my first inclination is to:
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Change the sun lamp to a hemi and set it to around .4 energy
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Change the point lights to down-pointing area lamps in the range of 1x2 to 2x3 to fit the light fixtures, set them to quadratic, about .5 energy, and about .9/.9/1.0 RGB.
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Add a .3 or .4 energy quadratic point light in a woody tone a little above the floor in the middle of each side-walkway area.
And then depending on how that looked, possibly add another low power point source just in the middle of the air to fill things in more.
The shading in your current scene isn’t acutally all that bad for a very bright room. But there aren’t any shadows so it’s difficult to say what you have going on. You need to turn on the Shadow button for the lamps and turn Ray Tracing on in the scene settings.
As mentioned by Star Weaver the area lamps will give you good effect. Shadows will be soft as they are in the real world.
The reason your ceiling is black is because it is receiving no light. Your lamps are so close the light fixtures they are casting shadow on the ceiling and the sun is above. To get light on the ceiling with your current setup you’d need to use Global Illumination in Yafray. The light will then bounce from the ground and illuminate the ceiling.
The solution from Star Weaver will fake that effect and is probably easier to set up. Turn those shadows on though. That’s why we are here. (well why I’m here any way.)
Its much better, but the ceiling is still not white even after I added another area lamp at the floor of the shop shinning to the ceiling. This is for a game so won’t the shadow slow down the game process?
mm hmm. so much better. I don’t know a thing about games, but for speed you could use shadow mapped spot lights and turn rays off. Shadow buffers can also be difficult to set up and get right. They are very fast.
Your ceiling is white. It’s in a slightly lower light energy. I’m actually rather impressed with the quality of light you have on the ceiling.