Edit: Seeing as my idea of carrying on actual 2.50 development discussion in a new thread was roundly rejected, “Blender 2.5 Development Updates - Part 2” is now “Nevermind …”
Seeing as Smoke Simulation is being actively developed for Blender 2.50, I have a question regarding that:
Has anyone gotten a smoke-sim to work with a fluid-sim-based particle system? I tried it in an early build, but no luck. After watching this video, I wondered if maybe it’s now possible …
Would love to see a flowing liquid with hot steam dissipating as it rises from the surface!