Hi everyone, sooo…
I am releasing my next blender addon here: Syntexmex.
Which is “Synthesis of PBR Textures on UV-Meshes based on Example Images” (== Syntexmex )
Right now, there are pre-built packages available for Linux and WindowsI don’t have a Mac so we’ll see about that ;). Depending on the number of requests for this I will either do it or not … . I would also help anyone with a mac to build package for maxOS.
grab your copy over here (I update this link to most up-to-date version): download from github (windows & linux)
checkout the documentation:
- on my blog: https://yeus.gitlab.io/post/2020-03-26-syntexmex/
- on github: https://github.com/yeus/syntexmex
The addon does pretty much what its name says: it takes an example image and
can then synthesize a new texture of almost arbitrary size on a UV map. Additionally
it makes the seams between UV-islands & cuts seamless. It will automatically
create a new material from the synthesized images and it also works
on PBR textures!
A list of some examples which I hope I can extend pretty soon once poeple start using it ;):
Please post all your questions here in this thread! This method is pretty new for blender users and I have a little bit of a biased view on it as I am so deep in the topic. I will support all questions in this thread and also change the documentation accordingly if things are unclear.
Don’t be surprised about the size of the addon (~95MB). That is because the addon makes use of quiet a few 3rd party libraries.
Have fun with it!