Hi, since yesterday - r41952, addons from new developers are included with blender (graphicall builds for eg) under a new “Testing” category.
The aim is for new devs to have their work better tested and help get them feedback, some of these scripts are not finished though most of the ones I tested worked very well.
While these will be in testing builds they wont be included in the release unless reviewed and approved.
If you find any of these useful and work well its a good sign that we should review to be included in the release.
As of writing here are the newly available scripts…
3D View: 3d View: Manipulator Menu
3D View: Add Objects Panel
3D View: Align Tools
3D View: Carnegie Mellon University Mocap Library Browser
3D View: Cursor Control
3D View: Enhanced 3D Cursor
3D View: Game Property Visualiser
3D View: Index Visualiser
3D View: Surround Projection Tools
Add Curve: Curve Tools
Add Mesh: Beam Builder
Add Mesh: Columns
Add Mesh: Mesh Pyramid
Add Mesh: Rock Generator
Add Mesh: StairBuilder
Add Mesh: WallFactory
Game Engine: BRIK - Blender Ragdoll Implementation Kit
Import-Export: Atomic Blender
Import-Export: Export Autocad DXF Format (.dxf)
Import-Export: import BrushSet
Import-Export: Import Voodoo camera
Import-Export: Import: Autodesk FBX
Import-Export: LipSync Importer & Blinker
Import-Export: LRO Lola & MGS Mola img Importer
Import-Export: PCD
Import-Export: Quake Model 3 (.md3)
Material: Gyes (Random Materials and Textures Generator)
Interestingly, one of the most used addon during mesh editing for me is Chromoly’s Vertex Slide, different from the one listed here. Not sure why Chromoly’s was replaced, because it’s far more superior than the new one.
Thanks for making builds to include those new addons, it’s great for users that had no idea those ones existed.
And that’s great for the addons developers too as they can get more feedback this way.
Thanks for the feedback,
From the requests, of specific scripts - this is how I see it working…
If you want a tool included contact the author and requests they submit it for review to bf-python mailing list, then core developers can review for inclusion.
If the author is not active - find someone who is happy to maintain the script and submit it to bf-python.
The reason for this is active devs are pretty much busy maintaining what is there, so its really enough work just to review new addons let alone having to maintain them, fix bugs etc.
hi,
I notice with the new contrib system & new icons, things are much clearer.
Could you enable the icons for the addons_extern folder too please atm they look like release scripts.
thanks, there are several of us using the addons_extern folder for 100’s of scripts.
here, is the file structure we use & most of the external scripts people are asking for: http://blenderpython.svn.sourceforge.net/viewvc/blenderpython/scripts_library/scripts/