RuntimeError: The file C:\Program Files No Install\BLENDER\shap_e_model_cache\transmitter.pt should have hash af02a0b85a8abdfb3919584b63c540ba175f6ad4790f574a7fef4617e5acdc3b but has 6986e9dce5ab7fc249a346cba67ca08cedc4d75b8ec26a67372d13ab09db2c4d. Try deleting it and running this call again.
it also installed the file transmitter.pt in a strange folder … i figure you use …..\ paths
that don’t sound right you should see there color they use vertex color, run it a few times and let me know if the problem persist i’ll be uploading a patch zoon.
the vertex color is displayed when i create a shader with color atribute as input, but the shader isnt created automatically. The maps are also super lowres, could you add the option to create a map instead of vertex color?
am planning on adding a bake option to bake the texture after it is generated but i still haven’t implemented make sure you have the latest version install like i said the addon should add the color attribute automatically unless your blender file don’t have a material called Material when you run the generative prosses
guys Shap-e at the time this post came out was at the top of its game it can still be a useful model and really light weight to run but there is another new one called TripoSR check it out i made a port to use it with in blender you can find it on my patreon https://www.patreon.com/posts/new-triposr-100186089