New algorithm that could really speed up unbiased rendering (with comparisons)

The Luxrender devs. are already on the ball with implementing this (see the Mercurial log for the Lux. app itself)

http://www.cs.princeton.edu/gfx/pubs/DeCoro_2010_DOR/outliers.pdf

This could actually make unbiased rendering of complex scenes perfectly doable without having to wait for ages or needing to touch up in a paint program afterwards.

It basic removes outlying samples in sample space rather than trying to reconstruct pixels after a spot is altered like what bilateral blur, median filtering, and general noise reduction does, and as a result the image looks spotless with no lost detail (the algorithm itself could reduce brightness, but they mention that it can be corrected so no lighting is lost)

NOTE: This .pdf is only 12 megs so it shouldn’t take too long to download, but it is rich in comparisons.