hi, i used blender 2.37a and now upgraded to 2.41. i use blender mostly for character animations for my game engine. but when is got the stage of rigging, i founs out that 2.41 has a completly different armature setup. like, bones are no longer draged to their location they simply appear, and bone chains seem not to be possible to me anymore.
what am i supposed to do?
does anyone know of a way or what to do so that after creating a bone, you drag it out instead of having to rotate it to its location? and how can i have bone chains, like bone1, add bone, and its located at the tip of bone1 instead at its base?
please someone help me!