Read this Announcement at BenSimonds.com
Some of you might have seen my tutorials about before - if not you can find them on my website BenSimonds.com. and some on BlenderCookie too. Lately, along with the talented and patient folks at No Starch Press, I’ve been writing a book about creating art with Blender and GIMP. It covers everything from modeling to sculpting, through to textures, materials, lighting and rendering.
The three main projects covered in the book:
The book takes you through three different projects: a gruesome bat monster, a robotic spider, and an overgrown temple deep in the jungle. But this isn’t just a simple step by step tutorial. Whilst you can use the book that way, I chose each of the projects to provide a unique set of challenges, and I use the projects to help explain how to use GIMP and Blender in your own projects. The book is filled with examples from my other works too, as well as detailed descriptions of blenders tools, and guides to getting the most out of Blender and GIMP with your own custom UIs, Brushes and Materials.
Plus, the book comes with a DVD containing all of the project files and resources used in creating each of the projects, plus some extra goodies like brushes, mat-cap materials, textures, and sculpting alphas.
Here’s a more detailed breakdown of what’s covered in the book:
- Introductions to Blender and GIMP for new users.
- Working with reference images and concept art in Blender and GIMP.
- Modeling, from blocking out basic forms, to creating complex meshes.
- Sculpting both organic and hard-surface models.
- Retopology to turn complex sculpts into simple models with good topology.
- Creating hair and fur with Blender’s particle systems.
- Baking textures (Ambient Occlusion, Displacement, Normals, Colours) from models.
- Painting textures using both Blender and GIMP.
- Creating materials for Blender Internal and Cycles renderers. Creating materials for BI with the Properties editor, and building up complex cycles shader with the Node editor.
- Lighting, again with both Blender Internal and Cycles renderers.
- Rendering and compositing the final scenes, adding post-processing effects with compositing nodes and adding final touch-ups in GIMP.
The book will be published in February/March. You can pre-order it now from Amazon, or from the No Starch Press website. I’d recommend the latter, as they ship worldwide, and you get a free E-Book edition of the book when you purchase the print edition. Plus when you use the coupon code PREORDER you get 30% off!
It’s been a big project putting the book together, and I hope it’s resulted in something really useful. If you’ve enjoyed my tutorials, take a look!
Thanks to the Blender Community for being a fantastic bunch. I wouldn’t have learned enough to write such a book were it not for sites like BlenderArtists, and people like all of you.