New CG podcast - CG Talks

Hi guys.

There is a new podcast – CG Talks. It tackles various topics related to CG but in a light manner, so you can listen in leisure time or as a background for your daily tasks.

If you prefer to listen to it on podcast platforms, it’s here:

Here are links to the episodes recorded so far:

CG talks - ep.1: Making it in archviz for the uninitiated

In the very first of our podcasts, we discuss the ever-growing Archviz industry, what our guests have experienced being part of that industry, where it’s going and what new-bloods can do to stand out in the massive sea of capable designers offering their services online.

CG talks - ep. 2: Putting Your Best Foot Forward

In this episode, we tackle common pitfalls in creating an online portfolio, and effective strategies in making your body of work leave a strong impression for your ideal clientele.

CG talks - ep.3: The Enigma of Style - What is it, and how can I get one?

Style is the elusive x-factor that every artist hopes to acquire. It trumps technical skill (to an extent) and can skyrocket one into a celebrity! But developing a style isn’t straightforward, and can be as elusive as that dream freelance gig you’ve been hoping for. In this episode, we try to break down what style is and how to attain it naturally.

CG talks - ep. 4: Dealing with the 3d Learning Curve

While 3d promises an almost boundless ability to create absolutely anything, we often overlook how time-consuming and difficult it can be to create even simpler things sometimes. Marco DJ and Andrew discuss their experiences learning 3d, what learning 3d is like today and what to keep in mind as you continue on your journey to mastering this amazing and complex medium.

The fifth episode is cooking and we talk there about how to take advantage of the tough times we have now, how to rediscover your passion which originally drove you to CG, and is there a conspiracy of left-handed people? :slight_smile:

next episodes are appearing (no fake) though it was about deep fakes this time :slight_smile:

We are continuing with AI and Machine learning topic

I hope You’ll find it interesting…

Hi guys!

We’ve just finished the first season of CG talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you.

Season 2 is in progress and the technical quality is going to be better - we learn on the way. :slight_smile:

Stay tuned for more!

If you prefer to listen to us on podcast platforms - click here
Here are links to the episodes

CG talks - ep. 5: Working with Corona, and we don’t mean the renderer

In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what’s in the air these days, how it affects the 3d industry, our personal lives and the world at large.

CG talks - ep. 6: Assing around about assets and other things

The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco.

CG talks - ep.7: Kitbashing your real and unreal 3d futureI

In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of other things!

CG talks - ep.8: Digging deeper into deep fakes and below

The rising power of ai in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco’s thoughts on the implications of artificial intelligence in the entertainment and design industries, as well as in politics and the world at large!

CG talks - ep.9: GPU vs CPU final Lord Of The Ring style battle

CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, and why the answer isn’t as black or white as some may think!

CG talks - ep.10: Smart technology, the future, and you

From being schooled in a game of GO to busting out 15th-century portraiture, it seems the machines are besting us at every turn or is it simply a matter of perspective? Join Marco Andrew and DJ as they discuss the rise of computer intelligence and the stakes therein!

CG talks - ep.11: Photorealism and beyond

In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it’s value in the industry and its place in the practice of art!

CG talks - ep.12: Photorealism and beyond part 2

In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering. What are the key elements to achieve photorealism in CGI ? Is there a secret recipe for good looking images? Guys discuss their experiences and give tips on how to use photography and cinematography based concepts in your daily 3d artist’s life.

I hope you will enjoy. :wink:

new episode is out… here we go with the first guest interiview !
I hope you’ll enjoy it as much as we did:

Hey guys!

We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well.

I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford.

CG talks S02E06: Why and how to optimize your scenes?

In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!

CG talks S02E09: Nodevember procedural magic with

In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he’s had on the journey so far.

Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn’t something reserved for people with coding experience or mathematical thinkers.

If you’ve been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it’s about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year’s Nodevember!

CG talks S02E11: What is shading and how to nail it?

In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working!

I hope you will enjoy listening :slight_smile:

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