Hey subdials, alltho i agree for like model photoshoots and Photoshop retouching that is absolutly true, but those subjets are not trying to sell that they are “real”.
So for 3d its a fine balance bcs with no improfrections or for ex peach fuzz in the face its not a belivible 3d render.
I can ofc be wrong but atleast thats my take on it
Thx for the feed back, ( btw she is pretty clean allready in the face
Looking at you
So made an eyerig, fixed the skin color and they eye color, redid some proportions and for some reason I spended 2 hours on sculpting details on her back… yeah…
anyways so close in being done, so this is last chance if u guys see anything off with it
She reminds me a bit of Chelsea Peretti
and a little half body shoot.
a bit more to do on the clothing tho…
haha had to google who that was, but ofc we all watch nine nine… but ye a younger version of her maybe…
Just noticed i forgot to delete a layer around her mouth on the half body pic, so just ignore that
Hehehe she has a face when looking at the camera like she wants to flirt with me
Maybe you should make her face expression more neutral…
will consider that mate
You’re using blender cloth simulation btw?
I think she’s looking pretty great in this latest render. I like the expression, personally; captures the viewer, which is the intent.
Don’t really have any critique for ya, except maybe the hair puffs out a little too much at the side of her head? Scraping the barrel again
Great! The difference is really subtle, but you can ‘feel’ it, right?
Yes , im scaling up my model with 40x for the sim to run faster and since its not for animation im aplying it and then scaling down agien
Yeah, guess thats why models get paid the big bucks bcs they know how to stand , look and move
here u can see the full dress, just a quick printscreen
And ye so I made a basic dress ( modelled ) then I scaled it up x 40 with the basemodel, and then i ran the sim , and later I went in and fixed some tthings in sculpting… not happy yet but ye.
thats my workflow atm since i dont got MD…
Yeah you need to scale both (character and garments attached closely for collision, and the cloth object(s). ) To get rid of the problem with self collision glitches due not enough distance, i guess scale by 40 is enough…
hey Magna, yeah haha I hear u , I kinda like it but for you i will reduce it with 7% …
This is insanely good work, I’m in awe. I wish I had more to add to the conversation here, but just wow.
Yeah… that’s the right attitude !
there is still much to do , but I think i need to call it
Here is my finished work
thank you all for following and giving feedback
give it a like on the finished thread and or a comment if u want
cheers and hope u all have a great weekend
Hello, im happy to show you all my new character Callie. It took me on and off around 1.5 mounths to complete and Im felling fairly happy with it.
I sculpted and polypainted in zbrush and photoshop and did everything else in Blender.
She is fully rigged, groomed with the new curve system and then i transformed it back to the old system.
my social if you like to like or follow