Hey subdials, alltho i agree for like model photoshoots and Photoshop retouching that is absolutly true, but those subjets are not trying to sell that they are “real”.
So for 3d its a fine balance bcs with no improfrections or for ex peach fuzz in the face its not a belivible 3d render.
I can ofc be wrong but atleast thats my take on it
Thx for the feed back, ( btw she is pretty clean allready in the face )
So made an eyerig, fixed the skin color and they eye color, redid some proportions and for some reason I spended 2 hours on sculpting details on her back… yeah…
anyways so close in being done, so this is last chance if u guys see anything off with it
here u can see the full dress, just a quick printscreen
And ye so I made a basic dress ( modelled ) then I scaled it up x 40 with the basemodel, and then i ran the sim , and later I went in and fixed some tthings in sculpting… not happy yet but ye. thats my workflow atm since i dont got MD…
Yeah you need to scale both (character and garments attached closely for collision, and the cloth object(s). ) To get rid of the problem with self collision glitches due not enough distance, i guess scale by 40 is enough…