Hey, thanks for the replies. REALLY appreciate the feedback.
Glad you like it, really am. About the eyes: the eye is the only set of shapekeys that uses 3 movements for 3 different shapes. So for instance moving the brow controller up localZ axis moves the brows up. Moving the brow controller forward makes the brows go to the front, and moving them sideways makes him look angry. I wasn’t to sure if this would be the best thing, but I didn’t feel like making 4 extra controllers for it. The face rig allready has more controlls in it than I planned on.
hmm I could let the eye controls do more, right now they only open or close the eyes…
Glad to see someone made some test animations with it. The whole point of me releasing it was to have other people play with it, like ludwig or otto and such.
About the hips, well the controller bone is actually the first bone in the IK chain that forms the spine. It rotates a bit, bit I agree it is limited. you could try rotating the hip bones alternativly, I dunno, maybe I’ll make some kind of fix for it soon. Got a bit of an idea that might work.
The hands aren’t my original idea really. It’s the same on mancandy. but it works well here too. there are quite a few rigs around that use this technique by now.
And I’m so glad to see some test animations with it, and it’s looking quite decent also.
These two are movies I’ve made with much earlier versions. (V12 and 33 I believe, current one is 48)
Which bones are you referring to? Some of the bones that really need it have their limits set. on other’s I didn’t apply or remove them because I thought they’d take away a certain amount of controll.
I’d be happy to take a look if you can tell me what bones you mean.
I spend quite a lot of time refining this rig. with limits, rotation stiffness, segmented bones, constraints, stretchy bones etc. Points I feel might be a little tricky are indeed the hips and the torso area. But I’ve had little or no problems with them during my tests.
I’d be happy to improve the parts you guys feel could use refining if you could point them out to me.
I’m going to try a little trick for the hips and torso next. I’ll post an update when I have one.
I’m really glad to get some replies for this one. I don’t want this one to die soon. Please, do play around, make some more test animations and such, I was a little worried I wouldn’t get any replies for this one at all.