Hi, I’m working on a new character and made the head first and added shapekeys and made this animation as a test. I want to create a muscelly body for him, the only problem is that unless I make a very skinny body, the joints deform quite badly. Does anybody know any rigging tricks to get around this? I have seen some rigs that involve circles and stuff, for example when I watched some of the rigging of one of the peach characters on the website. Anybody know of any tutorials for this? I only know how to use normal armature bones…
Anyways here’s the head singing happy birthday: