# New clean thread, Quadruped dynamic physics armature walker

**URL:** <https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966>\
**Category:** Game Engine Support and Discussion\
**Created:** [December 31, 2012, 2:09pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966 "2012-12-31T14:09:16Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![BluePrintRandom](https://blenderartists.org/user_avatar/blenderartists.org/blueprintrandom/32/598195_2.png) [@BluePrintRandom](https://blenderartists.org/u/BluePrintRandom)\
**Post date:** [December 31, 2012, 2:09pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/1 "2012-12-31T14:09:16Z")

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Lizard skin at the moment

Moment based on dynamic motion controller idea, I need to be able to use key frames to create motion offsets, or apply torque until frame “state” of object is met ie alignment of key +/- a tolerance, I need someone who is a better coder to take a look at it :), it will all be open source and credited to whoever works on it,

added lizard jump, a front legs back, cheetah style run

### Attachments

[Lizard.blend](https://blenderartists.org/uploads/default/original/3X/a/4/a4a07a725381e97b9927a11076986201c96df979.blend) (659 KB)[Lizard (jump).blend](https://blenderartists.org/uploads/default/original/3X/4/9/490710c76d90cc7f5428e2d389873bd2bd61d731.blend) (659 KB)

 ![](https://blenderartists.org/uploads/default/original/3X/a/b/ab7f5eef834986f1fa66a8baafd07bd7bd33b926.png)

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**Author:** ![BluePrintRandom](https://blenderartists.org/user_avatar/blenderartists.org/blueprintrandom/32/598195_2.png) [@BluePrintRandom](https://blenderartists.org/u/BluePrintRandom)\
**Post date:** [December 31, 2012, 2:40pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/2 "2012-12-31T14:40:15Z")

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Added Jump /  
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**Author:** ![SolarLune](https://blenderartists.org/user_avatar/blenderartists.org/solarlune/32/7258_2.png) [@SolarLune](https://blenderartists.org/u/SolarLune)\
**Post date:** [December 31, 2012, 3:51pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/3 "2012-12-31T15:51:04Z")

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All three blends (the two here and the one from the other thread) crash for me. It appears to be the connection between the mesh and armature. Maybe it would be best if you stuck to a single thread, rather than making new ones for the same subject. If the blend is supposed to work correctly and is giving your trouble, try distilling it down to a simpler example.

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**Author:** ![BluePrintRandom](https://blenderartists.org/user_avatar/blenderartists.org/blueprintrandom/32/598195_2.png) [@BluePrintRandom](https://blenderartists.org/u/BluePrintRandom)\
**Post date:** [December 31, 2012, 3:53pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/4 "2012-12-31T15:53:19Z")

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hrm, it works for multiple people, what build are you running?

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**Author:** ![BluePrintRandom](https://blenderartists.org/user_avatar/blenderartists.org/blueprintrandom/32/598195_2.png) [@BluePrintRandom](https://blenderartists.org/u/BluePrintRandom)\
**Post date:** [December 31, 2012, 3:53pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/5 "2012-12-31T15:53:56Z")

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I have a Dev team and a google drive…  
do you have an unmodded copy running?

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**Author:** ![SolarLune](https://blenderartists.org/user_avatar/blenderartists.org/solarlune/32/7258_2.png) [@SolarLune](https://blenderartists.org/u/SolarLune)\
**Post date:** [December 31, 2012, 4:30pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/6 "2012-12-31T16:30:42Z")

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I’m running Windows 7 64-bit, but I’m using a recent Blender build from the buildbot for 32-bit systems (r53402).

I don’t know what you mean by ‘unmodded copy’.

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**Author:** ![JohnnyBlack](https://blenderartists.org/user_avatar/blenderartists.org/johnnyblack/32/11611_2.png) [@JohnnyBlack](https://blenderartists.org/u/JohnnyBlack)\
**Post date:** [December 31, 2012, 11:45pm UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/7 "2012-12-31T23:45:45Z")

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Unmoded= Official version.

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**Author:** ![BluePrintRandom](https://blenderartists.org/user_avatar/blenderartists.org/blueprintrandom/32/598195_2.png) [@BluePrintRandom](https://blenderartists.org/u/BluePrintRandom)\
**Post date:** [January 1, 2013, 12:04am UTC](https://blenderartists.org/t/new-clean-thread-quadruped-dynamic-physics-armature-walker/560966/8 "2013-01-01T00:04:31Z")

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[http://www.youtube.com/watch?v=H3lEgMqm1eg](http://www.youtube.com/watch?v=H3lEgMqm1eg) enjoy this!!!
