I make transformations. That we finally get dynamic cloth tearing is great and it is super stable, but i don’t know how to get one dynamic cloth simulation to affect another one. The Joggingpants have a collider geo-node but i don’t know if it should go above or below the dynamic cloth sim geo node. Also plugging it in as an effector does nothing as seen. I am new to geo nodes in general. You can see how the shirt is clipping through the pants.
The first important point about the new cloth (and hair) simulation system, is that it currently has NO self-collision. Not so much an issue the hair, but makes it mostly useless for character animation at the moment.
I know that it has no self collision, but this is collision with another object which also has a cloth simulation.
Yeah, which means it isn’t a deforming mesh, so you are trying to test collisions with cloth to cloth, which would be self-collisions, that it doesn’t have.
At least that’s how I suspect the whole simulation is treating it all as and the reason why it isn’t working.
But I could be wrong.
Self collision is referring to the deforming mesh itself. But I have a second mesh with a collider like the body as well. So there are two different cloth simulations at the same time and the shirt is supposed to recognize the trousers collision. So there is not self collision.
So the trousers are a normal mesh, just being deformed by an armature and has the ‘Deforming’ checkbox on for the Collider modifier and its after any armature, etc modifiers?
No. The trousers have a second cloth dynamics geo node and a collider geo node. Both, the shirt and the pants need to react to the body.
OK, hence my theory as to why it isn’t working. You are running a new cloth sim and expecting it to interact/do collisions with another new cloth sim and yet, neither of those cloth sims support cloth to cloth collision detection.
I suspect it doesn’t matter that you also add a collision modifier, it’s just being ignored since it’s running through a cloth simulation and the current simulation system doesn’t support cloth to cloth collisions.
