This is the first project I’ve ever actually attempted to do anything more than basic blender things with (first time I’ve used Python, etc)
Idea - Based on the universe of EvE online (mainly because I’m both too lazy and incapable of modelling ships to that level of detail ) since this is my first game with Blender, I’m going to stick simple.
Menu screen -> set team size/fleet composition, select your ship, apply fittings/modules, fight with your fleet vs. enemy fleet. simple
->Implementing things like tracking speed (large ships won’t be able to hit small, fast ships because the guns won’t turn fast enough)
->capacitor (ship energy… turning modules on will drain some energy, which will slowly regenerate. When you’re out of energy, all modules become inactive)
->drones (small AI ships deployed from your ship that will attack your active target. Won’t do nearly as much damage as your main weapons, but can implement stuff like tackling to the drones [they could slow the enemy down so you can hit it more easily, etc]
What’s done so far?:
-> watch the most updated video too many small things to say exactly what’s done so far.
Note that none of these videos are any form of representation of the final game, so far everything is done for testing/development.
So far I’m very proud of what I have and feel accomplished. I haven’t looked up and tutorials on “how exactly do I do this” because I’m a firm believer in figuring things out for yourself. Hours of looking at API docs and wondering “well, how will this method fit and do what I need it to do?”
Thanks for looking
first video (Feb 2, 2013) roughly 4 prior days of work put into this one:
update 1 (Feb 3 , 2013):
moving turret parts (Feb 6, 2013)
api progress/turret tracking w/ set speed (Deb 9, 2013)