New Fluid Pic

Hi guys I just created this picture.
See Ya!

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Nice composition and materials. I assume that your goal is realism; if so, I’m interested in one particular detail that seems out of place: the black rim of the glass. I have tried a similar model and always get the black effect. Do you have comments?

The water looks a little jagged, or rough.

That is perfectly realistic. You get that as a result from the bending of the glass, and it compresses what you see at that point to black, because there’s so much that is refracted through there.

it looks excellent. i would like to see a larger size of the pic.
i have been working with fluids in the last build, but need to fool with it some more now that some improvments have been made.

it’s looking great.

I don’t know what the black thing is but I rendered it in Yafray.

I’m rendering a larger pic! :smiley:

No… fluidsim created this picture, you just pressed “Render” button. :stuck_out_tongue:
I would accept this if the render was at least photorealistic, but it looks like standard Yafray settings, so i dont see anything to look at here. :stuck_out_tongue:

Come back when you actualy do something.

P.S. Sorry if im beeing harsh, but im annoyed seeing another “done in 5 minutes” “finished” work here.

To me it looks like the glass and the water have the same settings.

MassTa, there are many topics where you can spill your guts over the done in 5 mins test renders lacking all originality but this one’s not it.
If it bothers you don’t reply cause you’re only bumping it.

Nick (the stud?? o_0): hopefully you’ll come up with something original soon :]
P

They don’t :stuck_out_tongue:

They Don’t 8)

Yoshi_Rider You just shut up stupid n00b

Nice work NickDeBinkNL, I see that you joined elYsiun.com a few days ago. I trust that you are a noob to the community here. So any work is a great start, especially this one.

What’s water & glass without caustics? Give it a photon lamp!

Yeah I would… but my PC is not that fast but I can render when I’m asleep!

about the caustics thing…how do you do it

Usually i test the stuff to find out, but the only problem is…I CANT…it takes like 100hours to render it!!!

i assume you position the lamp and the render engine wil ‘shoot’ ‘photons’ and calculate refraction etc and then the light will come out at the back with all sorts of shapes and brightness. One question about that then: will the ammount of phtons dtermine the brightness of the light??