it will basicly be a game were you have an animal* that you train and watch as it roams around the area. The animal will have its own mind (dont expect to much, i cant python script for my life, but it will have some pre-made scripts)
oh and here’s a pic
the cube will be replaced by the animal. The island it is on now is cartoony because i dont want to have a high poly land and a low poly animal.
*now, i want to have to player to chose an animal out of many, so if you have ideas about any animal that you would like to see in the game, just say so and ill try to put it in, so far the only animal is an untextured cube. (not much fun to have a cube as a pet)
For animal choices, I’d use the standard fare like cats and dogs, but also use exotic things like elephants and flamingoes. Also, have a seperate area for water creatures (goldfish, shark, octopus?).
looks like a fun model. deffinintly needs some kind of lighting though…I know your going for a cartoon look, but there should atleast be some sort of lighting so it doesnt look like a blob to the player…realtime lighting, vertex paint, textures…any would do.
Heres another idea: select your dog…duplicate him…vertex paint him black…fatten him(the black version…in edit mode, hit Alt-S to “fatten”…only fatten slightly.)…then also in edit mode, flip the normals for the black version…join both dog objects together. You should now have a nice cartoon outline! Though I dunno if you want that…I think it would look cool. It will double your dogs face count, but thats a really low poly model, so it shouldnt hinder gameplay at all…
here is an updated pic of the dog with some lighting (soon to have eyes)
i liked the wolf i dea so i think ill make that next. Thanks social for the idea and the script:) .
oh btw, do any of you know were i can find a tutorial on how to make a walk cycle for 4 legged animals?
i also think i will add an elephant thanks toomai for that idea:) .
the dog now has eyes!
the pet in general can now walk around freely around the island, it looks at you (as shown in pic) when you press a certian button. As for the dog, still no walk cycle but he waggs his tail and looks when you call him. he also goes to a location when he is told.
i want the animal to eat food when he is hungry and sleep when he’s tired. EVENTUALY, the player will be able to control his diet and how long he naps. When you over feed the pet constantly, it will become fat. If you dont, it will eat on its own but it will eventualy get skinny if you never feed it. I will try to post the dog in his fat and skinny state.
He’s right, it is experience, the dog is only a rough low poly model that i made in 1 minute. the final game wil have a better looking dog with a higher poly (i’ll just modify the mesh a bit)
What you should be mentioning is the game’s current A.I, the dog can now spot a toy ball, run after it, and when he gets to it it pushes it around. (there’s alot more stuff like that if your still not impressed o_o)
here’s a new pic
the white plain will eventually be the food that he goes to when he’s hungry. (right now he is looking at it waiting for aproval)
there’s alot more stuff like that if your still not impressed
Well, I was already amazed when I saw the picture at the start with the cube!
I’m terrible with the game engine, the best I’ve made was a maze game that barely worked:o…
BTW, I think the low-poly dog is fine as it is, it matches the cartoony style of the rest of the game. Also, a cube would be a cool pet! Easier to animate, too:)
anyway, here’s an update,
I havn’t been able to work on it for a while so i’ll try to make up for lost time. I had a new idea, the cusor will be a human hand. It hasn’t been put in as a cursor yet so, tell me if you think its a good idea:)
( i made it look cartoony for a reason)
i know the textures look bad, (i made this one in about a minute) Oh, and i finaly have a walk cycle for the dog along with a bunch others.