I recently completed a BSoD for the Game Engine, which you can find here.
Rather than take the EURO 500, I’ve decided to use it as a prize fund for another Game Engine competition.
The last competition was a great success, with some excellent games and concepts ( and graphics ).
For this one, I want to encourage both new and existing developers to work on some smaller, fun games, and also to try to make sure that some existing games ( which are excellent! ) don’t automatically win, so that everyone has an equal chance of winning.
These are my thoughts so far…
The competition will be based around creating 3 simple games, rather than 1. This will mean that the games will be smaller in scope, but will show a wider range of the developers skills.
Each of the 3 games should have a title screen, with options to play the game, quit, and view the credits. This will encourage developers to look into using scenes to “package” the game in a more professional way for end players.
Each of the 3 games should have at least 3 levels. This will encourage developers to make use of the ability to share a game object and logic between scenes.
The focus should be on using Sensors, Controllers and Actuators, rather than scripting in Python
At least one of the games should use Bullet physics to some degree.
While making 3 games sounds difficult, they should be relatively small and simple games.
Does anyone have any thoughts on what they would like to see in this competition? Ideas can either be used to improve this compo, or as the basis of a future one.